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The Diminishing Returns of Fun

I was listening to an episode of The Instance (#242) today and was struck in a rather fundamental way by what they said in the Mailbag segment. So much so, that I went ahead and captured the 8 minute...

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Inevitability of Decline

Nils and I have been debating here lately over whether the decline of WoW’s growth had something to do with Wrath and Cataclysm’s design. One of my biggest pet peeves when it comes to WoW discussion is...

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The Siren Call of Dynamism

Looks like we have the next Jesus game: EverQuest Next Could Fix Everything Wrong With MMORPGs I’ve played every major massively multiplayer role-playing game released since 1998, yet it feels like...

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The Limits of Procedure

In a recent post, Tobold says: After Everquest Next announced dynamic spawns with an ecosystem, destructible environment, and open world player housing, several people dismissed these claims as...

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Dry Watercooler

The latest Dev Watercooler is out concerning major changes in the upcoming WoW expansion, and yet it is one of the most content-free ones I have ever read. I’d say it was all bones and no meat, but you...

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Challenge is Overrated

Rohan posted the other day that the modern MMO tendency towards making leveling alts easier runs afoul of Raph Koster’s Theory of Fun¹. “Leveling alts should be harder, not easier!” Allow me to offer...

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